Forsaken Intel Lab
Barracuda
Statistics
Type: Forsaken (Submarine)
Armor Points: 600
Repair Time: (40m); (36m)
Max Weight: 1,970 tons
Weapon Slots: 6 (Hybrid)
Armor Slots: 1
Special Slots: 3
Combat Speed: 14
Turn Speed: 17
Map Speed: 30mph
Evade: -20%
Cargo: 15,000 tons
Surface time: 10s
Submerged Time: 28s
Visible Range: 35
Game Summary: High-tech, high-speed submarine with unmatched torpedo firepower.
Perception: Similar to the Sea Wolf in speed it's fantastic for salvaging and quick hit-and-run battles. If a moderate speed hull doesn't have sonar, this could be its worst nightmare.
Forsaken
Forsaken are the most determined and ruggish of them all. Their overall fleet designs trump the Draconian with ease. They are relentless in their pursuit of victory. The pages below are pictures, stats, and information about blueprint hulls. Pictures were provided by bpoutpost.com and statistics were pulled from Ultimate Shipyard, bpoutpost.com Shipyard, and blueprints in-game.
Vanguard
Statistics
Type: Forsaken
Armor Points: 3,980
Repair Time: (01:06:20); (00:59:42)
Max Weight: 15,260 tons
Weapon Slots: 10
Armor Slots: 5
Special Slots: 3
Combat Speed: 9
Turn Speed: 13
Map Speed: 20mph
Evade: -25%
Cargo: 1,162,058 tons
Tactical Slot: 1
Ballistic Defense: +40%
Tactical Module Weight: -40%
Building Damage: +100%
Must be flagship.
Game Summary: A Forsaken flagship hull, designed to operate on the frontline where a Tactical Field will have the largest impact. A weight-reduction mount allows it to carry a module in addition to formidable firepower.
Perception: It's the first successful base attacking Tactical Module hull. It's more powerful than the Triton. It's the first hull to offer Tactical Module weight reduction.
Mako
Statistics
Type: Forsaken
Armor Points: 3,280
Repair Time: (00:54:40); (00:49:12)
Max Weight: 9,750 tons
Weapon Slots: 6
Armor Slots: 3
Special Slots: 3
Combat Speed: 12
Turn Speed: 14
Map Speed: 22mph
Evade: -20%
Cargo: 981,010 tons
Explosive Defense: +40%
Rocket Reload: +30%
Rocket Range: +10%
Splash +19%
Game Summary: A Forsaken assault ship, designed to bombard targets with extending range rocket mountings.
Perception: Considered a poor man's Thresher, the Mako opens up the possibility for rocket type attacks for mid-leveled players.
Mauler
Statistics
Type: Forsaken
Armor Points: 4,700
Repair Time: (01:18:20); (01:10:30)
Max Weight: 7,538 tons
Weapon Slots: 6
Armor Slots: 4
Special Slots: 3
Combat Speed: 10
Turn Speed: 15
Map Speed: 23mph
Evade: -20%
Cargo: 1,200,000 tons
Ballistic Defense: +40%
Mortar Reload: +19%
Penetrating Reload: +19%
Game Summary: An advanced hull drawing upon the designs of the Hammerheads, built for maximum aggression and attack capabilities.
Perception: A versatile hull having the abilities of either mortar or missile reload it also comes with an inherent ballistic defense bonus designed for Javelins and also helpful in blocking the ballistics in Draconian outposts.
Mercury
Statistics
Type: Forsaken
Armor Points: 2,665
Repair Time: (00:44:25); (00:39:59)
Max Weight: 6,420 tons
Weapon Slots: 6 (2 Hybrid)
Armor Slots: 3
Special Slots: 3
Combat Speed: 12
Turn Speed: 18
Map Speed: 25mph
Cargo: 650,000 tons
Missile Defense: +30%
Penetrating Reload: +19%
Missile Re-targetable: True
Game Summary: A mid-weight versatile Forsaken assault hull. Outfitted with both missile and anti-sub capabilities, this agile ship is ready for threats above and below the surface.
Perception: One of the most valuable hulls now it's a great missile ship-to-ship fighter. It's finding uses in base attacks as well.
Stingray
Statistics
Type: Forsaken
Armor Points: 1,493
Repair Time: (00:24:53); (00:22:24)
Max Weight: 4,950 tons
Weapon Slots: 7
Armor Slots: 2
Special Slots: 4
Combat Speed: 16
Turn Speed: 19
Map Speed: 35mph
Evade: +20%
Cargo: 721,425 tons
Ballistic Accuracy: +40%
Ballistic Range: +10%
Game Summary: A blazing-fast Forsaken attack cruiser, able to slip past enemy fire with advanced evasion technology. Its cutting-edge cannon mounts allow it to fire ballistic weaponry from long range with frightening accuracy.
Perception: Currently the fastest hull in the game and also one of the strongest ship-to-ship fighter.
Thresher
Statistics
Type: Forsaken
Armor Points: 3,920
Repair Time: (01:05:20); (00:58:48)
Max Weight: 12,125 tons
Weapon Slots: 6
Armor Slots: 5
Special Slots: 3
Combat Speed: 16
Turn Speed: 14
Map Speed: 22mph
Evade: -15%
Cargo: 1,081,010 tons
Explosive Defense: +50%
Rocket Reload: +60%
Rocket Range: +10%
Splash: +35%
Game Summary: A Forsaken assault ship, designed to swiftly close distance and overwhelm targets with rocket barrages. Outfitted with advanced rocket mountings allowing for longer range and rapid delivery of explosive payloads.
Perception: It's the game-changer in base hitting. It introduces rockets and make them more attractive to use. The Thresher re-opened blitzing fleets in ship-to-shore combat.
Leviathan-A
Statistics
Type: Forsaken
Armor Points: 1,289
Repair Time: (00:21:29); (00:19:21)
Max Weight: 3,222 tons
Weapon Slots: 5
Armor Slots: 3
Special Slots: 2
Combat Speed: 11
Turn Speed: 11
Map Speed: 26mph
Evade: -30%
Cargo: 450,000 tons
Game Summary: A next generation Leviathan with increased cargo capacity, armor, and speed.
Perception: When retro-fitted it gains a specialization with rockets.
Battle Barge-A
Statistics
Type: Forsaken
Armor Points: 535
Repair Time: (00:08:55); (00:08:02)
Max Weight: 1,397 tons
Weapon Slots: 4
Armor Slots: 2
Special Slots: 2
Combat Speed: 13
Turn Speed: 17
Map Speed: 30mph
Evade: -10%
Cargo: 225,000 tons
Game Summary: A next generation Battle Barge with increased cargo capacity, armor, and speed.
Perception: With R5 it has the ability to be compared to the Sea Wolf as an instant repair raid fleet.
Super Fortress
Statistics
Type: Forsaken
Armor Points: 2,850
Repair Time: (00:47:30); (00:42:45)
Max Weight: 7,388 tons
Weapon Slots: 6
Armor Slots: 4
Special Slots: 2
Combat Speed: 8
Turn Speed: 9
Map Speed: 20mph
Evade: -25%
Cargo: 1,872,018 tons
Game Summary: A next generation offshoot to the Floating Fortress, with more armor and vastly improved cargo capacity.
Perception: Has the most cargo capacity within the game. A single R5 Super Fortress can hold more cargo than a full fleet of Hammerhead-C.
Floating Fortress-A
Statistics
Type: Forsaken
Armor Points: 2,549
Repair Time: (00:42:29); (00:38:15)
Max Weight: 6,951 tons
Weapon Slots: 6
Armor Slots: 3
Special Slots: 2
Combat Speed: 8
Turn Speed: 8
Map Speed: 20mph
Evade: -40%
Cargo: 1,122,018 tons
Game Summary: A next generation Floating Fortress with increased armor and speed.
Perception: When Retro-fitted it has one becomes one of the highest in cargo capacity. It also gains specialties in Mortar bombardment.
Rampart
Statistics
Type: Forsaken
Armor Points: 4,500
Repair Time: (01:15:00); (01:07:30)
Max Weight: 7,400 tons
Weapon Slots: 7
Armor Slots: 5
Special Slots: 2
Combat Speed: 4
Turn Speed: 4
Map Speed: 7mph
Evade: -40%
Cargo: 55,000 tons
Ballistic Range: +39%
Game Summary: A nearly immobile floating bulwark, drawing upon Forsaken defensive advances to ballistic weaponry.
Perception: A poor man's Goliath the Rampart was offered in Forsaken Missions as a way to give mid-leveled players a defensive hull. It possesses the ability to have the Goliath's notorious ballistic range.
Goliath
Statistics
Type: Forsaken
Armor Points: 9,001
Repair Time: (02:30:01); (02:15:01)
Max Weight: 14,800 tons
Weapon Slots: 7
Armor Slots: 7
Special Slots: 2
Combat Speed: 4
Turn Speed: 4
Map Speed: 7mph
Evade: -40%
Cargo: 75,000 tons
Accuracy: +33%
Ballistic Range: +39%
Game Summary: A double-hulled floating arsenal so massive that it is barely sea-worthy, built to serve as an unyielding last line of defense.
Perception: The most powerful Forsaken defensive hull around. It has the longest ballistic range within the game. It also has the highest built in accuracy bonus.
Spectre
Statistics
Type: Forsaken (Submarine)
Armor Points: 1,200
Repair Time: (01:00:00); (00:54:00)
Max Weight: 4,800 tons
Weapon Slots: 6
Armor Slots: 3
Special Slots: 2
Combat Speed: 10
Turn Speed: 19
Map Speed: 20mph
Evade: -20%
Cargo: 45,000 tons
Surface Time: 12s
Submerged Time: 60s
Visible Range: 50
Game Summary: A submarine able to lurk deep underwater for extended periods of time for maximum stealth with tremendous torpedo firepower.
Perception: The second blueprint hull and also the longest submerged submarine within the game. It's able to auto-salvage level 51 Cargo Fleets and is prized for its raid performance.
Hammerhead-A
Statistics
Type: Forsaken
Armor Points: 3,400
Repair Time: (00:56:40); (00:51:00)
Max Weight: 7,538 tons
Weapon Slots: 6
Armor Slots: 3
Special Slots: 2
Combat Speed: 10
Turn Speed: 9
Map Speed: 23mph
Evade: -20%
Cargo: 1,000,000 tons
Game Summary: An aggressive hull with enhanced attack capabilities.
Perception: It was the first ever raid hull prize released. Compared to the "B" model it's inferior, but has more armor.
Hammerhead-B
Statistics
Type: Forsaken
Armor Points: 3,000
Repair Time: (00:50:00); (00:45:00)
Max Weight: 7,538 tons
Weapon Slots: 6
Armor Slots: 3
Special Slots: 2
Combat Speed: 11
Turn Speed: 15
Map Speed: 25mph
Evade: -20%
Cargo: 1,000,000 tons
Game Summary: An aggressive hull with enhanced attack capabilites.
Perception: It's known as the best out of the Hammerhead series. R5 gives it the second highest missile reload in the game.
Sea Scorpion-A
Statistics
Type: Forsaken
Armor Points: 1,000
Repair Time: (00:16:40); (00:15:00)
Max Weight: 4,500 tons
Weapon Slots: 7
Armor Slots: 1
Special Slots: 3
Combat Speed: 12
Turn Speed: 17
Map Speed: 27mph
Evade: -20%
Cargo: 400,000 tons
Game Summary: Large, lightly armored hull, capable of quick speed with room for a variety of weapons.
Perception: It's the Sea Wolf's upgrade with two more weapon slots and the ability to hold more assault missiles.
Triton
Statistics
Type: Forsaken
Armor Points: 5,850
Repair Time: (01:37:30); (01:27:45)
Max Weight: 14,905 tons
Weapon Slots: 10
Armor Slots: 5
Special Slots: 3
Combat Speed: 9
Turn Speed: 9
Map Speed: 20mph
Evade: -25%
Cargo: 1,272,018 tons
Missile Defense: +50%
Anti-Mortar Range: +70%
Building Damage: +75%
Game Summary: A Forsaken siege hull designed for the destruction of land-based targets. Outfitted with advanced targeting to devastate buildings and improved radar to increase the range of anti-mortar weaponry.
Perception: It has the most weapon slots of all Forsaken weaponry. It's the first hull to come out with inherent anti-mortar range and building damage bonuses.
Hurricane
Statistics
Type: Forsaken
Armor Points: 1,289
Repair Time: (00:21:29); (00:19:21)
Max Weight: 13,200 tons
Weapon Slots: 2 (Hybrid)
Armor Slots: 2
Special Slots: 3
Combat Speed: 11
Turn Speed: 9
Map Speed: 26mph
Evade: +15%
Cargo: 450,000 tons
Tactical Slot: 1
2x more active Drones.
Game Summary: An advanced Forsaken hull that multiplies the effectiveness of Drone Modules by doubling the number of active drones.
Perception: It takes forever to build, but it's currently the best for tactical modules. It is mainly useful as a drone launcher. Launching 2x as much making a higher DPS than if a Arbitor had a Drone Module on.
Vindicator
Statistics
Type: Forsaken
Armor Points: 1,755
Repair Time: (00:29:15); (00:26:20)
Max Weight: 5,825 tons
Weapon Slots: 7
Armor Slots: 3
Special Slots: 3
Combat Speed: 14
Turn Speed: 18
Map Speed: 32mph
Evade: +10%
Cargo: 867,412 tons
Explosive Defense: +35%
Ballistic Range: +10%
Ballistic Reload: +39%
Slow Resistance: +39%
Radioactive Defense: +35%
Game Summary: A Forsaken assault ship, designed with defenses against radioactive damage to combat against Reavers' unstable energy technology. Its advanced cannon mounts allow it to fire ballistic weaponry from longer range and with improved reload.
Perception: It has the most weapon slots of all Forsaken weaponry. It's the first hull to come out with inherent anti-mortar range and building damage bonuses.
Sawfish
Statistics
Type: Forsaken
Armor Points: 1,205
Repair Time: (00:20:05); (00:18:05)
Max Weight: 4,860 tons
Weapon Slots: 6
Armor Slots: 3
Special Slots: 3
Combat Speed: 16
Turn Speed: 18
Map Speed: 35mph
Evade: 0%
Cargo: 621,425 tons
Ballistic Range: +10%
Game Summary: A capable Forsaken attack cruiser, able to engage in open water battle with speed agility and advanced cannon mounts
Perception: A weakened version of the Forsaken attack cruiser, the Stingray